In terms of community Reddit is still where most of us lurk, with our own OpenRCT2 Discord coming at a distant third, and none in fourth place! Come join these communities folks, you can find awesome content and people. We know OpenRCT2 is a safe retreat for many, to distract from the daily chores, but at the same time I haven't seen anyone build a wooden roller coaster that tops mine :D Things are a bit different on the competitive side: less than 20% do or have ever engaged in any sort of OpenRCT2 contest, which is still a jump from the 8% back then. The other entertainment options are statistically the same as before. This is a game made by the community and for the community after all, but how do we interact with each other? Apparently 70% of us love to watch tutorials and demonstration videos, which helps explain YouTube as a major referral source and has increased since 2016. Don't worry, you're all very welcome to the community! Community We talked about loyalty, but actually 70% of the players that took this survey didn't fill the previous one (or just have bad memory. The distribution of related games that people used to play didn't seem to change widely, with RCT2 still being the lead and the others staying pretty stable, with only RCT World losing a third of its prestige and Planet Coaster doubling its impact.
In the meantime YouTube has boomed, thanks to the amazing people that create content based on what we do! GitHub has also appeared as a quite frequent way of finding out about OpenRCT2 - you know we are an open source game and always welcome new developers to help us build an even better game, right? Finally, 95% of the respondents use the 64-bit version which is statistically the same ratio as in 2016, so those 5% are definitely nostalgia driven :D Historyīack in 2016 over 60% of our players discovered the game through Reddit, which now only accounts for 30%.
#Openrct2 linux update
With regard to keeping the game up-to-date, most of the non-Linux users either download the zips or use the launcher to update it, whereas in Linux it's the distro package manager that mandates.
Linux has over 20 different distros, but half of the users are either on Arch Linux or Ubuntu.
#Openrct2 linux windows 10
Windows 10 has 92% of the share in its subsystem with just 0.5% using something earlier than Windows 7. In terms of primary operating system it's basically the same as in 2016, with a slight decrease in Linux in favour of macOS. That number did decrease from 94% to 87%, so we're slooowly becoming more diverse. The community still primarily identifies itself as being Male, something tells me that this group is a lot more prone to answer "yes" to the question: "Are you willing to imagine near-death experiences which you would definitely want to experience in real life?". Still curious to observe that 6% of the players are under 18, when RCT2 was released they weren't even born yet, which means it does spark interest in the new generation as well. In terms of age, we're still mostly people in our early adulthood, with 70% being between 20-30, however the 18-25 range accounted for 60% in the previous survey and is now 40%, so yes, we're aging. Here's the logarithmic distribution of our players:
#Openrct2 linux how to
Speaking about geo-demographics, we'll forever regret allowing free text because boy did we get different variations on how to say you're from the USA. Come on, refer it to your friend, have you told them that we now have plugins to wreak havoc in the game in a whole new sort of ways? :D Demographics Interestingly enough, we had about the same number of respondents, ~1300, which means you are all very loyal <3, but also that we didn't attract too many new players. It's 2020 and we finally ran another survey on the OpenRCT2 community to see how the demographics have changed since the last time, in 2016.